Phone outer cases will typically need to be removed because, unlike the Junglecat and others, the Kishi connects directly to the handset through either a USB Type-C or Lightning port. The Kishi’s telescopic harness will fit around devices that measure 145.3-163.7mm in height, 68.2-78.1mm in width, and 7.0-8.8mm in depth. An earlier version, the Junglecat, had defined dimensions that limited its use to specific handsets such as Razer’s own Phone 2. Razer’s solution comprises a spring-loaded, extensible wraparound controller, with flexibility in dimensions to fit most handsets mobile gamers are likely to use. Gameplay across these titles demands more control than is typically available from a touchscreen interface, something that has limited the sophistication of mobile gaming since the interface arrived. Titles driving streaming subscriptions and a more demanding mobile market already include ‘Fortnite’, ‘PlayerUnknown’s Battlegrounds’ and the ‘Call of Duty’ mobile version as well as lightly ported versions of console A-listers such as ‘Grand Theft Auto’ and ‘Red Dead Redemption’. While still in its infancy, it has already attracted heavyweights such as Google (Stadia), nVidia (GeForce NOW) and Microsoft (Project xCloud – launching September). However, the higher-end streamed-gaming market will need more viable solutions if it is to grow. There have already been a number of other, cheaper handheld controllers though they have suffered from complaints over latency (many use Bluetooth, which is claimed to compound issues that can arise due to a stream), size and build quality. The UK retail price for the controller is around £80. The Kishi’s main on-board features are two analogue joysticks, an eight-way D-pad, A-B-X-Y buttons and two front triggers. Inviting initial comparisons with the Switch, the controller’s Xbox-style layout hints more explicitly at Razer’s intentions. It is for this second market that gaming PC-to-peripherals specialist Razer has launched the Kishi, a near-universal connectable controller for both Android (8 ‘Oreo’ and above) and iOS (9.0 and above) handsets. The second and less-widely recognised one is between players looking to deliver fully featured, console-standard games over streaming to virtually any device. The first and better known is between the latest generation of consoles, with Sony’s PS5 and Microsoft’s Xbox X set to arrive and compete with one another and the Nintendo Switch later this year. There are two big battles looming across the gaming world.
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